using UnityEngine;
using System.Collections;

public class Line 
{
	public Point start = new Point(0,0);
	public Point end = new Point(0,0);
		
	public Line()
	{
		this.start = new Point(0,0);
		this.end = new Point(0,0);
	}
	
	public Line(Point s,Point e)
	{
		this.start = s;
		this.end = e;
	} 
}
